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About wjduquette

Author, software engineer, and Lay Dominican.

Steve Jackson’s Ogre

Back in 1977 Steve Jackson designed a small war game called Ogre. It was published by Metagaming Concepts as the first in their series of “Microgames”–war games that were simple enough and short enough to be played on your lunch hour. I picked up a copy of Ogre around the time I started high school, and played it with a number of my friends.

The basic notion is simple. You’ve got a force consisting of advanced armor units (heavy tanks, missile tanks, and light ground-effect vehicles) and infantry in powered suits, a la Heinlein’s Starship Troopers. Your job is to guard your command post. Your enemy has only one unit, a giant cybernetic tank called an Ogre. It’s pretty much an even match.

I’ve still got my copy of Ogre; in fact, I have two copies, one of the 2nd edition, and one of the 3rd edition. I pulled it out a couple of weeks ago, to let my 9-year-old look at it. It’s a little advanced for him–at least, it would have been advanced for me when I was 9; but I’m not persuaded that it’s any more complicated than Fire Emblem, or the other turn-based strategy games he’s playing on his GameBoy.

Playing it, though, brought back a whole bunch of memories. I was a young computer geek in those days, and naturally I thought it would be cool to implement an Ogre computer game. It was not to be; this was before the GUI revolution, and I didn’t have the skills or the hardware to draw the Ogre map plausibly on the screen. Ogre uses a hex grid, and that’s not the easiest thing in the world. Especially for a punk kid who’s been teaching himself BASIC. If I had managed to pull off the graphics for Ogre, I’d have been stumped anyway; the AI for the Ogre itself would have been too much for me.

But I got home Friday night, full of creative juices, and with Ogre on my mind; heaven knows why. So I pulled out my Tcl/Tk environment, and my memories, and sat down to see what I could do.

The first job was to figure out how to draw the hex grid, and place icons in the hexes. That was easier than I expected, but it took me most of the evening. (The results are in the previous post.) Having figured out how to make Tk draw the hexes and such, then I needed to package that functionality up neatly into a Tk megawidget. That, and the obvious enhancements, took me most of Sunday afternoon and evening, at which point drawing the map and the units was no longer an issue.

In order to have a working game, though, I’d need some AI for the Ogre. How to do that? Would I be able to do that? When I started, I wasn’t at all sure that I could. And then…but that will have to be another post.

A note: Ogre is a copyrighted game, so even if I succeed in creating a playable version of Ogre with a computerized Ogre player, I won’t be able to release it publically. But, of course, if I do succeed I can then use what I learn to develop something which I could conceivably release; and some of the library code will likely be of interest in any event.

Malpractice in Maggody, by Joan Hess

This is another bit of fallout from my arrangement with Simon & Schuster–Joan Hess’s latest from her “Arly Hanks” series. I read a bunch of these in years gone by, shortly before I started writing reviews as a regular thing.

The premise of the series is simple. Policewoman Arly Hanks, on the rebound from a failed marriage, returns to her home town of Maggody, Arkansas to spend some time collecting herself. She’s gotta eat, so she takes the job of Chief of Police for a community of gossips, inbred knuckledraggers, moonshiners, and poker-playing idiots. The only two normal folk are Arly Hanks herself, and her landlord, the local antique dealer. It’s likely that Jeff Foxworthy got most of his material from places like Maggody.

The whole thing is played for laughs, of course, with large helpings of country-fried ribaldry.

After a while the gags began to get stale, and the whole thing began to seem essentially mean-spirited, and I stopped reading them–until now. It appears that I’ve missed five or six books. There are a few differences in town. The bag boy down at the grocery store seems to have stopped making out with the checkout girl in the backroom in favor of marrying her and making out with her at home; they have twins and another on the way. And Arly Hanks has acquired a boyfriend, a development which seems to be of fairly recent vintage. But no one’s yet rebuilt the bank, which burned down a while back, and nothing much else seems to be new.

As the book begins, the county old folks home has just been closed; apparently the site has been sold to mysterious investors from California. Nobody knows anything about it, and (this being Maggody) rumors and conspiracy theories begin to develop as the entire town prepares to fly off the handle yet again. Not even Arly can find out what’s going on there…until there’s a murder at the country’s newest celebrity rehab center, the Stonebridge Foundation.

On the whole, I found it to be of similar tone and quality to the earlier books in the series; and I’ll note that I bought six or seven of those before I got tired of the whole thing. Some bits were genuinely funny, while others were clearly meant to be, and perhaps to someone else they will be. As always, your mileage may vary.

Pegasus Descending, by James Lee Burke

Some time ago I was contacted by a publicist at Simon & Schuster, who asked me if I’d be interested in getting review copies of new books. I said, “Sure!” which might have been a mistake, for now I have a stack of books which I’ve been putting off reading. On the one hand, it’s possible that I’ll find a new author to read; on the other hand, it’s likely that many of them won’t be to my taste.

This is the first of them (the first that I’ve gotten around to reading, that is); it’s a hard-boiled police procedural set in the town of New Iberia, Louisiana, and featuring a police detective named Dave Robicheaux. This is the fifteenth of James Lee Burke’s Dave Robicheaux novels, none of which I’d previously read, and I’m of two minds about it.

Robicheaux is an interesting character, sort of a southern cousin of Lawrence Block’s Matthew Scudder. He’s a veteran of both Viet Nam and the New Orleans Police Department, an ex-drunk and member of AA, and (as the author describes him) “a blue-collar knight-errant tragically flawed by hubris.” As the book begins he’s confronted by a number of cases: a young woman who mysteriously commits suicide; a violent confrontation between two frat boys and a black drug-deealer; a young woman who’s been spotted counting cards in the local casinos, and who might have helped rob a bank a month or two earlier. The card counter is the daughter of an old buddy of Robicheaux’s from his drinking days, a buddy who was killed by the mob during an armored car heist. So happens, the mobster responsible is the father of one of the two frat boys. And the other frat boy was recently seen with the young woman who committed suicide.

Robicheaux proceeds by visiting people, asking questions, and (when he’s got no better idea, which seems to be quite often) being as obnoxious as possible to the suspects in hopes of shaking something loose. In the latter activity he’s occasionally assisted by Clete, an old buddy from his NOPD days and now a private-eye in New Iberia. Clete’s a fascinating case, a fellow veteran, a staunch friend, a guy with a heart of gold and a staggering tendency to self-destruction. Robicheaux has one of the latter himself (he slugs the local DA in the mouth at one point), but Clete makes him look like a model of caution and propriety.

I found the book gripping; I read it in two evenings, and would gladly have read it in one. Burke’s prose is sometimes a little too purple, though perhaps that’s appropriate for Louisiana; as one of the characters observes, half the state’s under water, and the other half is under indictment. At the same time, I didn’t cordially like it. There’s more foul language and graphic violence in the book than I care for these days (though nothing out of the ordinary for the genre, I’d say), and there’s a sense that everyone in the book–indeed, everyone in the state, and perhaps everyone everywhere–are morally corrupt, and for sale to the highest bidder. You might say it takes a dim view of the human condition. On the other hand, Robicheaux continues to struggle to do the right thing, even as he sometimes fails to rein in his baser, more violent impulses. It’s actually rather a compelling picture of sin and suffering; if only it included a stronger picture of repentance and redemption.

So as I say, I have mixed feelings about the book. On the one hand, it certainly held my attention; on the other hand, I’m not sure I like the say it made me feel while I was reading it.

The important question, of course, is whether or not I’ll track down any of the earlier books in the series, and the answer is that I’m not sure. If I were stuck somewhere without a book to read and a James Lee Burke were on offer, I’d certainly be willing to give it a try; otherwise, I dunno. But maybe I will.

Towamensing

One of the advantages of having switched to WordPress is that it keeps track of blogs recent visitors have linked from; and so once in a while I find a new blog written by someone who has linked here. Such a one is a new blog, entitled Towamensing. The author’s beginning to do some research on a novel which takes place in a coal town of the same name, and he’s planning on writing about what he learns…along with, so he says, the usual self-indulgent this-and-that.

Sounds interesting to me; perhaps it will to you, too!

Trustee from the Toolroom, by Nevil Shute

This is the last of the lot of books by Nevil Shute that I picked up six months or so ago; Ian Hamet had suggested that I keep it for last. I’ve held off reading it for quite a while now, because, of course, once I’ve read it I can never enjoy reading it for the first time again. (Yeah, I’ve come to think a lot of ol’ Nevil.)

Anyway, it was a joy and a delight, I loved it, and you should all go find a copy in a used bookstore and read it.

What, you need convincing? Look, I promise, it’s worth your time. You’ll enjoy it more if you don’t know anything about it.

For those who insist on knowing more before skittering off to the local receiver of pre-read literature (what one might call a “white-paged fence”, I suppose) here’s the set-up–note that I’m trying to tell you as little as possible.

Keith Stewart is an engineer who delights in making model engines and machines of various kinds–working models. Steam engines, gasoline engines, diesel engines, generators, clocks of all kinds, all at very small sizes. He builds them, and he writes about how to build them for a weekly magazine called Miniature Mechanic. In fact, although he doesn’t know it, he’s their biggest draw.

When Keith’s sister and her husband die in a tragic accident, Keith and his wife are left with Keith’s ten-year-old niece, Janice. Janice inherits her parent’s estate, with Keith as the trustee. Janice’s parents were reasonably well-off, and there ought to be plenty of money to pay for Janice’s education…but all the lawyer can find of the estate is fifty-six pounds. There ought to be quite a lot more, if only Keith can find it.

Keith’s income is barely adequate for his family’s needs. He and his wife Katie are quite willing to stretch it as necessary for Janice’s sake…but on their own they can’t give her the education her parents wanted for her.

Our Keith is a conscientious man; and he’s Janice’s trustee. And he’s an engineer…which means that problems are to be solved.

It’s quite an interesting ride; you should try it.

Pet Peeve

And now, a pet peeve of mine.

DVD cases. You know how DVD cases have those four depressions around the perimeter of the DVD that seem clearly intended to let you get your thumb on the side of the disc so you can easily pull it out of the case? Why is it that, nine times out of ten, there’s a thin plastic wall between the depression and the disc itself, so that in fact the depression is useless and you have to somehow hook your thumbnail into the little crack between the disc and the case?

I don’t get it.

The Big Over Easy, by Jasper Fforde

My sister gave me this book for my birthday, and I’m grateful. Jasper Fforde, you may recall, is the author of the delightfully silly “Thursday Next” novels, The Eyre Affair and its sequels. The Big Over Easy is the first in a new, unrelated series that concerns the Nursery Crime Division of the Reading CID in Reading, England. DI Jack Spratt handles all of the cases in the vicinity of Reading that involve pigs, wolves, beanstalks, billy goats gruff, giants, et al, including, in this case, the demise of one Humperdinck Jehoshaphat Aloysius Stuyvesant van Dumpty.

As the book begins, Jack’s in a bit of a down phase; the jury has just acquitted three pigs of the wrongful death of a wolf who was climbing down their chimney. The investigation cost the taxpayers a quarter-of-a-million pounds, and it’s even possible that the NCD might be closed at the next budget review–so when it develops that Humpty Dumpty was shot, Jack’s determined (with the help of Detective Sergeant Mary Mary) to track down the killer in double-quick time.

What follows is a delightfully oddball tale which is, in fact, a pretty good murder mystery at the same time. Fforde has a knack for creating screwball worlds somewhat like our own and yet deliciously off. In Fforde’s England, for example, all of the best detectives–Inspector Moose of Oxford, Inspect Dogleash, Miss Maple, and many others, including Reading’s own Chief Detective Inspector Friedland Chymes–are members of the Guild of Detectives, which has, among its other functions, the task of negotiating publication rights with such worthy periodicals as Amazing Crime Stories. To be successful, a detective must not only be able to catch the perpetrator; he must also run his investigation in a thrilling, well-paced, narratively-satisfying way. And, of course, he must have an Official Sidekick who’s well-able to write his cases up for publication.

The Big Over Easy gets off to a bit of a slow start, and I think it tries a little too hard now and then; but it’s also genuinely funny and filled with scads of allusions and odd links between rhymes and fairytales that would never have occurred to me on my own. Oh, and there are at least two Monty Python references, one of them nicely subtle.

I enjoyed the Thursday Next books, except for the latest, Something Rotten, which I’ve not yet read; but this one’s at least as good, and possibly better. All in all, I’m looking forward to the sequel. I do wonder how many books he can add to the series before the gag gets stale, though.